Chengyang Lyu吕承洋 · Game Designer
I design game systems and stories, then build them until they're playable.
I study Game Development & Interactive Design at USC. My work spans a solo AI fan-fiction game I built by directing Claude Code, a two-player Global Game Jam game, a card game iterated through four prototypes, an educational game about factory workers, and an Unreal Engine game concept.
- USC · Game Development & Interactive Design
- Unity · Unreal Engine
- C# · Python
- Claude API · Claude Code
- Global Game Jam 2024 & 2025
Selected work
Open a card for the full case study. AimLabs Pro is still being written up.

Anime Town
A town where anime characters live together: overhear them meet and talk, chat with them, write them the endings you wish they had with AI, and watch other players’ stories.
View case study
Phantom Rails
A narrative-driven adventure game where players will uncover the secrets of a ghost train trapped between reality and illusions.
View case study
Roses And Mud
A two-player battle game about bursting out of the ground at just the right time to make the villagers laugh.
View case study
Sanding Man
An educational video game: you are a worker on a sandblasting production line for pots.
View case study
Cats Back Home
A 2–4 player card game: pair footprint and kitten cards to guide a lost kitten home; the first player to play all their kitten cards wins.
View case studyAimLabs Pro
An FPS aim-training game.
About me
I'm Chengyang Lyu, a B.A. student in Game Development & Interactive Design at USC (class of 2029, GPA 3.82). I focus on systems design, level design, UX and digital storytelling, and I like to prototype my ideas until they are playable.
Experience
- May–Aug 2026Garena — AI Marketing Intern
Built an AI marketing content engine that cut campaign content planning from 1+ hour to 10 minutes; selected by leadership for cross-team rollout.
- Nov 2025BIA USC x UCB Esports Tournament — Founder & Lead Organizer
Intercollegiate tournament with 80+ participants; designed the format and rules and directed the live broadcast.
- Jan 2025Global Game Jam 2025 — Lead Designer / Team Captain
- Jan 2024Global Game Jam 2024 — Programmer
- Jan–Mar 2024Tencent Games — Game Operations Intern
Researched Tencent Flash community user personas and delivered a SWOT analysis benchmarked against miHoYo's HoYoLAB.
- 2022–2025FRC Team 6353 "Zodiac" — Vice Captain / Mechanical Lead
4th worldwide at the Türkiye Regional.
Skills
- Unity
- Unreal Engine
- C#
- Java
- Python
- Figma
- Excel
- Claude API
- Claude Code
- n8n
- Playwright
- FastAPI
Hours I've put into other people's games
- Genshin Impact100% map exploration800+ h
- Arknightsall story & events cleared700+ h
- Civilization VIDeity wins with multiple civs600+ h
- Stardew Valleyperfection on multiple saves600+ h
- ValorantPlatinum500+ h
- Honkai: Star Railfull exploration500+ h
- Project Zomboid500+ h
- The Last of Us Part I/II3 playthroughs, 100% completion400+ h
- The Legend of Zeldamain story + DLC400+ h
- Don't Starve200+ day survival run400+ h
- State of Decay 2300+ h
- They Are Billionshard-difficulty campaign250+ h
- The Witcher 3main story + DLC200+ h
- Zenless Zone Zeromain story cleared200+ h
- Delta ForceS5 top rank200+ h
Let's talk
I'm looking for game design internships for 2027. The fastest way to reach me is email.
clyu1777@usc.edu

