Class of 2029 · Open to 2027 game design internships

Chengyang Lyu吕承洋 · Game Designer

I design game systems and stories, then build them until they're playable.

I study Game Development & Interactive Design at USC. My work spans a solo AI fan-fiction game I built by directing Claude Code, a two-player Global Game Jam game, a card game iterated through four prototypes, an educational game about factory workers, and an Unreal Engine game concept.

  • USC · Game Development & Interactive Design
  • Unity · Unreal Engine
  • C# · Python
  • Claude API · Claude Code
  • Global Game Jam 2024 & 2025
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About me

I'm Chengyang Lyu, a B.A. student in Game Development & Interactive Design at USC (class of 2029, GPA 3.82). I focus on systems design, level design, UX and digital storytelling, and I like to prototype my ideas until they are playable.

Experience

  1. May–Aug 2026Garena — AI Marketing Intern

    Built an AI marketing content engine that cut campaign content planning from 1+ hour to 10 minutes; selected by leadership for cross-team rollout.

  2. Nov 2025BIA USC x UCB Esports Tournament — Founder & Lead Organizer

    Intercollegiate tournament with 80+ participants; designed the format and rules and directed the live broadcast.

  3. Jan 2025Global Game Jam 2025 — Lead Designer / Team Captain
  4. Jan 2024Global Game Jam 2024 — Programmer
  5. Jan–Mar 2024Tencent Games — Game Operations Intern

    Researched Tencent Flash community user personas and delivered a SWOT analysis benchmarked against miHoYo's HoYoLAB.

  6. 2022–2025FRC Team 6353 "Zodiac" — Vice Captain / Mechanical Lead

    4th worldwide at the Türkiye Regional.

Skills

Engines
  • Unity
  • Unreal Engine
Programming
  • C#
  • Java
  • Python
Design tools
  • Figma
  • Excel
AI & automation
  • Claude API
  • Claude Code
  • n8n
  • Playwright
  • FastAPI

Hours I've put into other people's games

  • Genshin Impact100% map exploration800+ h
  • Arknightsall story & events cleared700+ h
  • Civilization VIDeity wins with multiple civs600+ h
  • Stardew Valleyperfection on multiple saves600+ h
  • ValorantPlatinum500+ h
  • Honkai: Star Railfull exploration500+ h
  • Project Zomboid500+ h
  • The Last of Us Part I/II3 playthroughs, 100% completion400+ h
  • The Legend of Zeldamain story + DLC400+ h
  • Don't Starve200+ day survival run400+ h
  • State of Decay 2300+ h
  • They Are Billionshard-difficulty campaign250+ h
  • The Witcher 3main story + DLC200+ h
  • Zenless Zone Zeromain story cleared200+ h
  • Delta ForceS5 top rank200+ h
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Let's talk

I'm looking for game design internships for 2027. The fastest way to reach me is email.